- Video game publishers have been trying to incorporate NFTs into their titles.
- Some gamers are unhappy.
S.T.A.L.K.E.R. 2: Heart of Chernobyl, sequel to first-person shooter game S.T.A.L.K.E.R., has cancelled its in-game NFT plans after receiving negative criticism on social media, largely from the gaming community.
It’s the latest example of gamers rising up against Ubisoft met vocal backlash from gamers upon announcing its first three in-game NFTs for Tom Clancy’s Ghost Recon: Breakpoint. And in November, chat app Discord came under immediate fire from its core users after it teased a possible Metamask Ethereum wallet integration that has since been scrapped.—blockchain-based tokens representing ownership of a digital item. Last week, game maker
On December 15, S.T.A.L.K.E.R. 2 developer GSC Game World announced it was including NFTs in its sequel. It started by revealing its most ambitious NFTs: three NPCs, or non-playable characters, dubbed “metahumans,” would be purchasable using blockchain technology. Buyers would then have their name or alias tied to that in-game character, giving them a cameo as a “bartender, comrade or enemy,” according to the announcement website. The NFTs were set to be sold through Dmarket, a third-party marketplace where players can buy and sell in-game items.
While some gamers supported the idea, others did not and expressed their frustration by creating memes.
GSC’s NFT pitch may have been bungled due to a lack of education for fans. GSC provided little explanation as to why it was making NFTs,…