Shrapnel is the world’s first AAA shooter game built on the blockchain, at the intersection of community, creation and ownership. The team is comprised of BAFTA and Emmy award-winning talent that has worked on blockbuster franchises such as HALO, Call of Duty, Madden, Bioshock, Destiny, Star Wars, Hawken Skylanders, Westworld and more. It is built on the blockchain gaming platform, Forte. In an exclusive ask-me-anything session with Cointelegraph Markets Pro, Don Norbury, head of studio at Neon Media, the game’s developer, offered an in-depth take on what the game has to offer. 

Shrapnel game banner. Source: Shrapnel

Cointelegraph Markets Pro User: When I think of gaming, I think of Galaga, Pac-Man, Tomb Raider, Timesplitters. These games were fun and puzzling and contained adrenaline-filled additions. So how do you keep “Play-to-earn” (P2E) from being button-pushing for dollars?

Don Norbury: Shrapnel is currently a core PC game for the primary game client. We have a rich website for everything beyond the “shooting people in the face” elements. Our longer-term goal is to target a mobile client, but early scoping/focus for a project’s primary game client is critical to success, given the other elements we’re tackling.

We’re not making Cow-Clicker 9000 over here… We’re making an intense extraction-based shooter with creator tools. I think the P2E tracks that have been laid out are a fantastic concept and framework to understand and take into account when designing economies or understanding player/human motivations and incentives. However, the pure versions of games in…


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